Pit Fiend

also known as Tyrant Devil

is a Baatezu

is a Devil



5e

         
         
LE      

D&D 5 facts

  • Size: Large
  • Type: Fiend
  • CR: 20
 

D&D 5 sources

 



4e

D&D 4 facts

  • Level: 26
  • Type: Elite Soldier (Leader)
  • XP: 18000
  • Entry: Devil
 

D&D 4 sources

 



3e

Pathfinder 2 facts

 

Pathfinder 2 sources

 

         
         
LE      

Pathfinder facts

  • CR: 20
  • XP: 307,200
  • Size: Large
  • Type: Outsider
  • Tags: devil, evil, extraplanar, lawful
  • Initiative: +13
  • Senses: darkvision 60 ft., see in darkness
  • AC: 38, touch 18, flat-footed 29 (+9 Dex, +20 natural, –1 size)
  • HP: 350 (20d10+240); regeneration 5 (good weapons, good spells)
  • Saves: Fort +24, Ref +21, Will +18
  • Speed: 40 ft., fly 60 ft. (average)
  • Melee: 2 claws +32 (2d8+13), 2 wings +30 (2d6+6), bite +32 (4d6+13 plus poison and disease), tail slap +30 (2d8+6 plus grab)
  • Space: 10 ft.,
  • Reach: 10 ft.
  • Abilities: Str 37, Dex 29, Con 35, Int 26, Wis 30, Cha 26
  • Attacks: Base Atk+20; CMB +34 (+38 grapple); CMD 53
  • Defenses: DR 15/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 31
  • Feats: Cleave, Great Cleave, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball), Vital Strike
  • Skills: Appraise +17, Bluff +31, Diplomacy +31, Disguise +27, Fly +30, Intimidate +31, Knowledge (arcana) +28, Knowledge (planes) +31, Knowledge (religion) +31, Perception +33, Sense Motive +33, Spellcraft +31, Stealth +28, Survival +22, Use Magic Device +28
  • Languages: Celestial, Common, Draconic, Infernal; telepathy 100 ft.
  • Organization: solitary, pair, or council (3–9)
  • Treasure: double
 

Pathfinder sources

 

         
         
LE      

D&D 3.5 facts

  • Type: Outsider
  • Tags: Baatezu, Extraplanar
  • Size: Large
  • CR: 20
 

D&D 3.5 sources

 

         
         
LE      

D&D 3.0 facts

  • Abilities: Str 25, Dex 13, Con 21, Int 20, Wis 20, Cha 16
  • AC: 30 (-1 size, +1 Dex, +20 natural)
  • Advancement: 14-20 HD (Large); 21-39 HD (Huge)
  • Attacks: 2 claws +19 melee, 2 wings +14 melee, bite +14 melee, tail slap +14 melee
  • CR: 16
  • Damage: Claw 1d6+7, wing 1d4+3, bite 2d6+3 and poison plus disease, tail slap 2d4+3
  • HD: 13d8+65 (123)
  • Initiative: +5 (+1 Dex, +4 Improved Initiative)
  • Organization: Solitary, team (2-4), or troupe (1-2 pit fiends, 2-5 cornugons, and 2-5 hamatulas)
  • Qualities: Damage reduction 25/+2, SR 28, baatezu qualities, regeneration 5
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +13, Ref +9, Will +13
  • Size: Large
  • Skills: Bluff +17, Climb +20, Concentration +19, Disguise +17, Hide +4, Jump +19, Knowledge (arcana) +20, Listen +21, Move Silently +17, Search +21, Spellcraft +21, Spot +21
  • Speed: 40 ft., fly 60 ft. (average)
  • Tag: Evil, Lawful
  • Terrain: Any land and underground
  • Treasure: Standard coins; double goods; standard items
  • Type: Outsider